1
Pick the lineup
open a wave, or swap familiars in
Lineup wave 1
Three familiars per expeditionExpedition waves
Wave 1
empty
Wave 2
empty
Wave 3
empty
2
Run the numbers
dial in the dice you rolled and the bonuses you carry
Expedition score
—
Fail
Fill the lineup to see a score
Dice sum
—
Flat bonus
—
Multiplier
—
Active conditionals
Dice
Rank sets the die
Slot 1
Slot 2
Slot 3
Bonus items
Nothing carried.
Reroll suggestions
What each die needs to clear the target.